Renamed to Cease and Desist from Assault and Battery.Renamed to Relentless Force from Excessive Force.Note that the following changes are undocumented and that it is not known whether they were intentional or not.New Effect: Enemies are now knocked back immediately upon contact with her.New Effect: Now consistently knocks up her target when she is 300 units away instead of between knocking them up between 0 to 300 units, based on 0.Bug Fix: Self stun duration is now consistent instead of varying between casts.New Effect: Targets are now knock backed immediately upon contact with her.New Effect: Damage and dash distance are now based on exact channeling time instead of every 0.New Effect: Dash range now extends up to 50 units when going through a wall.Attack damage growth reduced to 3 from 3.Bug Fix: SFX for recasting the ability has been restored.Bug Fix: Now properly casts as soon as the ability's key is input.Bug Fix: Now properly cancels if the target enters Mordekaiser's Realm of Death.Tooltip now clarifies the effect will trigger from abilities hitting structures.Shield health ratio reduced to 13% maximum health from 15%.Magic resistance growth increased to 2.Bug Fix: Knocked up/stunned animation is now correctly played.AP ratio increased to 100% AP from 90% AP.AD ratio increased to 120% AD from 110% AD.Maximum bonus AD ratio increased to 160% bonus AD from 140%.Minimum bonus AD ratio increased to 80% bonus AD from 70%.Shield health ratio reduced to 10% maximum health from 13%.Vault Breaker is disabled.īarrier Clarity Cleanse Exhaust Ghost Heal Ignite Smite Flash Hexflash Flash cannot be used while Vi has grabbed the target.The following table refers for interactions while Vi is dashing:.Displacement immunity will not resist the application of the stun.Cease and Desist will cancel and go on full cooldown if Vi is affected by Fear Beyond Death's recast during the cast time.If Vi enters resurrection during the cast time, she will still dash and apply the airborne effect to the target upon entering grabbing range though not dealing any damage.If Vi enters grabbing range, she will apply the airborne effect but not dealing any damage. If the target becomes untargetable during the dash, Vi ends the dash prematurely and moves towards the target briefly, ignoring any movement commands.
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